It's been a minute since my last post.....Regarding Fracture - It hasn’t been a massively productive stretch. Work’s been heavy. Life’s been busy. Fracture has mostly existed as notes, ideas, and “I ...
Over the last few weeks, I’ve been working on a new project that’s quickly become more than just a toy. It’s called Fracture, and while it’s still in its infancy, the goal is clear: build a fast, embe...
Around two years ago, I embarked on an inspiring odyssey to rebuild the very core of Ziron from the ground up. Armed with a treasure trove of knowledge accumulated over the years, I dove headfirst int...
Continuing on from my previous post, I have been building more tutorials and after finishing a simple eyes tutorial for JavaScript, I ended up keep working on it to build a small re-usable reactive ey...
Recently I have been helping my wife teach her students web design and development, so I plan to begin making and writing some very simple tutorials and demonstrations. Since I am making these I thou...
Just a quick post today, a function to help my friend Rick out, thought I might as-well post it for others to use. PX_fnc_dropEventSmoke = { _this spawn { params ["_side", "_pos", "_height"]; ...
Today I've put together a couple of functions that will help going forward with vehicle persistence. The idea is you call a function to return a vehicle state, this includes the class, position, dire...
Back again with another function that is useful, string replacement! This one is quite obvious, you want to replace some substrings of a string with your replacement.... but how would you do that in ...