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I have been rewriting the base code for the vehicle simulation and so far things are going good. I hope to have a working demonstration in the coming days. I have also made a new hud with a nicer t...



Many sleepless nights have helped me push forward. In the current updates I have improved the suspension system, which takes into consideration the amount of active coils in a spring to the resting...



Now that I have lowered stress levels, I have begun a new project. I want to create a fun and realistic racing simulator, so along with my friend Jeremy (from now referred to as GemStar) we have began...



Captain's log, February 3rd, 2019, it has been quite some time since I have made a log entry. On the 31st of December 2018 I stepped down as chairman of the board and left from the NGO One Nature w...



Just a quick post today, a function to help my friend Rick out, thought I might as-well post it for others to use. PX_fnc_dropEventSmoke = { _this spawn { params ["_side", "_pos", "_height"]; ...



Hey! Last week I had some more major bad luck..... one of my archive harddrives containing around 55,000 files including 30,000+ raw files (personal and work related data) failed..... since then I hav...



No... I'm not dead...... So as the title says, I have been busy setting up a new dedicated server and moving over all data which has been a chore to say the least. Goodbye my trusted reliable old fr...



Today I've put together a couple of functions that will help going forward with vehicle persistence. The idea is you call a function to return a vehicle state, this includes the class, position, dire...