Recently I have been helping my wife teach her students web design and development, so I plan to begin making and writing some very simple tutorials and demonstrations. Since I am making these I thou...
I have been rewriting the base code for the vehicle simulation and so far things are going good. I hope to have a working demonstration in the coming days. I have also made a new hud with a nicer t...
Many sleepless nights have helped me push forward. In the current updates I have improved the suspension system, which takes into consideration the amount of active coils in a spring to the resting...
Now that I have lowered stress levels, I have begun a new project. I want to create a fun and realistic racing simulator, so along with my friend Jeremy (from now referred to as GemStar) we have began...
I've been quiet for these past weeks months as I've been very busy working on some projects for my non-profit organisation One Nature, I have also been using some of my spare time to play a bit of Eli...
I've been quite busy this past couple of weeks moving all my gear back into my home office in preparation for the cold winter, but I wanted to make a new post. I am going to show you my "coolmsg" func...
Celerity is an ambitious project that I'm working on as the sole developer. My goal is to create a racing game that balances the excitement of high-speed racing with the authenticity of real-life driv...
TerraFoliage is a library that can be implemented into game engines (such as UE4) to generate realistic and infinite variations of foliage procedurally. This project is not released to the public a...