Many sleepless nights have helped me push forward. In the current updates I have improved the suspension system, which takes into consideration the amount of active coils in a spring to the resting...
Now that I have lowered stress levels, I have begun a new project. I want to create a fun and realistic racing simulator, so along with my friend Jeremy (from now referred to as GemStar) we have began...
I've been quite busy this past couple of weeks moving all my gear back into my home office in preparation for the cold winter, but I wanted to make a new post. I am going to show you my "coolmsg" func...
Today I am releasing my view distance/grass detail updater which is ideal for multi-player games where you require a fast way of changing view distance or terrain detail. This allows the following ...
Celerity is an ambitious project that I'm working on as the sole developer. My goal is to create a racing game that balances the excitement of high-speed racing with the authenticity of real-life driv...
TerraFoliage is a library that can be implemented into game engines (such as UE4) to generate realistic and infinite variations of foliage procedurally. This project is not released to the public a...
An SQF script for inserting and removing virtual earplugs! So probably just about everyone has meddled with an ear plugs script for Arma. When I first messed around with SQF a couple of weeks ago I...